A functional definition...

The short description of vectors in this OpenGL ES tutorial is so vastly superior to the one I was exposed to in university calculus. It’s short, and sweet, and to the point. In school I think it took at least a week of lectures before it really clicked what the hell the prof was talking about. When you’re about to use something, you give a functional definition. “This is what it’s called, this is what it looks like, and this is how you use it.” So much more useful.

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  1. objectivesea posted this